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207 lines
5.9 KiB
207 lines
5.9 KiB
/*! |
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* jQuery UI Touch Punch Improved 0.3.1 |
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* |
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* |
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* Copyright 2013, Chris Hutchinson <chris@brushd.com> |
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* Original jquery-ui-touch-punch Copyright 2011, Dave Furfero |
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* Dual licensed under the MIT or GPL Version 2 licenses. |
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* |
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* Depends: |
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* jquery.ui.widget.js |
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* jquery.ui.mouse.js |
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*/ |
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(function ($) { |
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var pointerEnabled = |
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window.navigator.pointerEnabled || window.navigator.msPointerEnabled; |
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|
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// Detect touch support |
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$.support.touch = "ontouchend" in document || pointerEnabled; |
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// Ignore browsers without touch support or mouse support |
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if (!$.support.touch || !$.ui.mouse) { |
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return; |
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} |
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var mouseProto = $.ui.mouse.prototype, |
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_mouseInit = mouseProto._mouseInit, |
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touchHandled; |
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// see http://stackoverflow.com/a/12714084/220825 |
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function fixTouch(touch) { |
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var winPageX = window.pageXOffset, |
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winPageY = window.pageYOffset, |
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x = touch.clientX, |
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y = touch.clientY; |
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if ( |
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(touch.pageY === 0 && Math.floor(y) > Math.floor(touch.pageY)) || |
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(touch.pageX === 0 && Math.floor(x) > Math.floor(touch.pageX)) |
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) { |
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// iOS4 clientX/clientY have the value that should have been |
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// in pageX/pageY. While pageX/page/ have the value 0 |
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x = x - winPageX; |
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y = y - winPageY; |
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} else if (y < touch.pageY - winPageY || x < touch.pageX - winPageX) { |
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// Some Android browsers have totally bogus values for clientX/Y |
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// when scrolling/zooming a page. Detectable since clientX/clientY |
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// should never be smaller than pageX/pageY minus page scroll |
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x = touch.pageX - winPageX; |
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y = touch.pageY - winPageY; |
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} |
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return { |
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clientX: x, |
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clientY: y, |
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}; |
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} |
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/** |
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* Simulate a mouse event based on a corresponding touch event |
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* @param {Object} event A touch event |
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* @param {String} simulatedType The corresponding mouse event |
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*/ |
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function simulateMouseEvent(event, simulatedType) { |
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// Ignore multi-touch events |
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if ( |
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(!pointerEnabled && event.originalEvent.touches.length > 1) || |
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(pointerEnabled && !event.isPrimary) |
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) { |
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return; |
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} |
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var touch = pointerEnabled |
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? event.originalEvent |
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: event.originalEvent.changedTouches[0], |
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simulatedEvent = document.createEvent("MouseEvents"), |
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coord = fixTouch(touch); |
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// Check if element is an input or a textarea |
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if ($(touch.target).is("input") || $(touch.target).is("textarea")) { |
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event.stopPropagation(); |
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} else { |
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event.preventDefault(); |
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} |
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// Initialize the simulated mouse event using the touch event's coordinates |
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simulatedEvent.initMouseEvent( |
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simulatedType, // type |
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true, // bubbles |
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true, // cancelable |
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window, // view |
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1, // detail |
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event.screenX || touch.screenX, // screenX |
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event.screenY || touch.screenY, // screenY |
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event.clientX || coord.clientX, // clientX |
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event.clientY || coord.clientY, // clientY |
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false, // ctrlKey |
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false, // altKey |
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false, // shiftKey |
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false, // metaKey |
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0, // button |
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null // relatedTarget |
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); |
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// Dispatch the simulated event to the target element |
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event.target.dispatchEvent(simulatedEvent); |
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} |
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/** |
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* Handle the jQuery UI widget's touchstart events |
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* @param {Object} event The widget element's touchstart event |
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*/ |
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mouseProto._touchStart = function (event) { |
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var self = this; |
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// Ignore the event if another widget is already being handled |
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if ( |
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touchHandled || |
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(!pointerEnabled && |
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!self._mouseCapture(event.originalEvent.changedTouches[0])) |
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) { |
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return; |
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} |
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// Set the flag to prevent other widgets from inheriting the touch event |
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touchHandled = true; |
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// Track movement to determine if interaction was a click |
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self._touchMoved = false; |
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// Simulate the mouseover event |
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simulateMouseEvent(event, "mouseover"); |
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// Simulate the mousemove event |
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simulateMouseEvent(event, "mousemove"); |
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// Simulate the mousedown event |
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simulateMouseEvent(event, "mousedown"); |
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}; |
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/** |
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* Handle the jQuery UI widget's touchmove events |
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* @param {Object} event The document's touchmove event |
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*/ |
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mouseProto._touchMove = function (event) { |
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// Ignore event if not handled |
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if (!touchHandled) { |
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return; |
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} |
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// Interaction was not a click |
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this._touchMoved = true; |
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// Simulate the mousemove event |
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simulateMouseEvent(event, "mousemove"); |
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}; |
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/** |
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* Handle the jQuery UI widget's touchend events |
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* @param {Object} event The document's touchend event |
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*/ |
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mouseProto._touchEnd = function (event) { |
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// Ignore event if not handled |
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if (!touchHandled) { |
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return; |
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} |
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// Simulate the mouseup event |
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simulateMouseEvent(event, "mouseup"); |
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// Simulate the mouseout event |
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simulateMouseEvent(event, "mouseout"); |
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// If the touch interaction did not move, it should trigger a click |
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if (!this._touchMoved) { |
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// Simulate the click event |
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simulateMouseEvent(event, "click"); |
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} |
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// Unset the flag to allow other widgets to inherit the touch event |
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touchHandled = false; |
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}; |
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/** |
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* A duck punch of the $.ui.mouse _mouseInit method to support touch events. |
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* This method extends the widget with bound touch event handlers that |
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* translate touch events to mouse events and pass them to the widget's |
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* original mouse event handling methods. |
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*/ |
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mouseProto._mouseInit = function () { |
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var self = this; |
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self.element.on({ |
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touchstart: $.proxy(self, "_touchStart"), |
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touchmove: $.proxy(self, "_touchMove"), |
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touchend: $.proxy(self, "_touchEnd"), |
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pointerDown: $.proxy(self, "_touchStart"), |
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pointerMove: $.proxy(self, "_touchMove"), |
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pointerUp: $.proxy(self, "_touchEnd"), |
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MSPointerDown: $.proxy(self, "_touchStart"), |
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MSPointerMove: $.proxy(self, "_touchMove"), |
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MSPointerUp: $.proxy(self, "_touchEnd"), |
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}); |
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// Call the original $.ui.mouse init method |
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_mouseInit.call(self); |
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}; |
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})(jQuery);
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